<?xml version="1.0" encoding="utf-8"?>
<ChannelScope>
    <Bays>
        <Bay>
            <Name>Faderbay 1</Name>
            <Type>Faderbay</Type>
            <BayTypeIndex>0</BayTypeIndex>
            <GlobalBayIndex>0</GlobalBayIndex>
        </Bay>
        <Bay>
            <Name>Faderbay 2</Name>
            <Type>Faderbay</Type>
            <BayTypeIndex>1</BayTypeIndex>
            <GlobalBayIndex>1</GlobalBayIndex>
        </Bay>
        <Bay ProductName="Vi2,Vi6">
            <Name>Faderbay 3</Name>
            <Type>Faderbay</Type>
            <BayTypeIndex>2</BayTypeIndex>
            <GlobalBayIndex>2</GlobalBayIndex>
        </Bay>
        <Bay ProductName="Vi3k,Vi4">
            <Name>Controlbay 1</Name>
            <Type>Controlbay</Type>
            <BayTypeIndex>0</BayTypeIndex>
            <GlobalBayIndex>2</GlobalBayIndex>
        </Bay>
        <Bay ProductName="Vi2,Vi6">
            <Name>Controlbay 1</Name>
            <Type>Controlbay</Type>
            <BayTypeIndex>0</BayTypeIndex>
            <GlobalBayIndex>3</GlobalBayIndex>
        </Bay>
        <Bay ProductName="Vi3k,Vi4">
            <Name>Faderbay 3</Name>
            <Type>Faderbay</Type>
            <BayTypeIndex>2</BayTypeIndex>
            <GlobalBayIndex>3</GlobalBayIndex>
        </Bay>
        <Bay ProductName="Vi2,Vi6">
            <Name>Faderbay 4</Name>
            <Type>Faderbay</Type>
            <BayTypeIndex>3</BayTypeIndex>
            <GlobalBayIndex>4</GlobalBayIndex>
        </Bay>
        <Bay ProductName="Vi4">
            <Name>Vi4 Virtual Bay</Name>
            <Type>Vi4 Virtual Bay</Type>
            <BayTypeIndex>0</BayTypeIndex>
            <GlobalBayIndex>4</GlobalBayIndex>
        </Bay>
        <!-- Vi3kBusCountTag If Busses 25-32 are required for a future Vi3k
             configuration, create a new virtual bay entry here with the
             same bay type and global bay indexes as Vi4 virtual bay. This
             is required so that the channel scope screen can display bus
             positions with no physical bay associated with them. -->
    </Bays>
</ChannelScope>
